I was born 10th of Novemeber 1984 and since the age of twelve been working towards a career in the games industry. I am experienced in many of the games development trades, programming being my main skill but I am also a competant 3D modeller and have done a large selection of 2D art.
I have worked for a number of games companies, ranging in Nintendos DS development, Flash Gambling Games and Flash Social Games.
7 Raven Studios
First and foremost I am a games enthusiast. I enjoy every part of the game production process. I was inspired to build games from an early age when my love of playing them developed into a love of creating them. I started by modifying games for the PC in order to teach myself production techniques, and have been building my skill base ever since.
I enjoyed games production so much I pursued a university course based on Interactive Games Production. I enjoyed this course very much as it covered all parts of the development process. Whilst on this course I produced a number of game demos using programming languages such as AS1, AS2, Director Lingo Scripting, C++, C#, PHP along with others. I also learnt a number of media production techniques using programs such as Flash, Photoshop, 3D Max, Director, Painter, and many more in order to create game assets.
After leaving university I learnt to keep up to date with the development processes including learning AS3 as well as other languages and enjoy experimenting with new techniques and libraries. I have built a number of applications that work using libraries such as Away3D as well as built my own libraries for OOP utilizing 3D Display, FaceBook API, PHP Connections and more.
Many of my other interests have influenced some of my games ideas. Everything from my own life drawings to some of my favourite comics and animations like Akira, Domu, Ghost In The Shell, Blade Runner and other Ridley Scott films like Alien. I enjoy exploring visual and interactive ideas and am eager to further my career in the games production industry.
I have also built rough 3D engines of my own and have written my own shaders with GLSL (openGL Shader Language) and FLSL (Flare3D Shader Language).
University of the Arts London
Degree in Interactive Games Production 2008
Grade: Merit Plus
Diploma in Digital Media 2006
Bolt on courses attended:
Animation, 3D Modeling, Life Drawing, Video Production.